As a regular player who has spent far too many nights wandering Limveld, I greeted the 1.01.3 update and Regulation Ver. 1.01.4 with cautious hope. The targeted platforms were PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Steam, which meant almost everyone I play with could benefit. I had personally run into several of these bugs: the Demon Merchant showing up near the Night's Tide at the worst possible moment, weird damage numbers when my squad broke weak points created by Ironeye's Marking, and a bow relic effect that refused to apply correctly. Even in 2026, when Nightreign has seen further updates and adjustments, this patch stands out to me as one of those quiet quality-of-life updates that made the game feel less like a gamble and more like a challenge I could trust.

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๐ŸŽฎ Madness, Whirlwind, and Loot Luck

One of the first changes I noticed was the increased chance of obtaining weapons with the madness status ailment. I am a sucker for status effects. In Nightreign, madness can turn a messy fight into a strange kind of control, and before this update I often felt like I was praying to the RNG gods for a weapon that would actually support that playstyle. After the patch, my madness runs felt less like a meme and more like a real option. I would not call it overpowered, but I finally saw enough madness weapons to experiment without wrecking every run.

The Whirlwind skill visibility adjustment was another small change with a big impact for me. When the Relic Effect '[Guardian] Increased duration for Character Skill' was active, Whirlwind could become a visual soup. I could not tell where the effect began or ended, especially in multiplayer chaos. After the fix, I could actually read the battlefield. It sounds minor, but in a game where a single missed cue can mean death against a Nightlord, readability is everything.

I also appreciated the fix for the Relic Effect 'Switching Weapons Adds an Affinity Attack' on Bows and Crossbows. I main ranged weapons often, and before this patch I sometimes wondered if my relic was doing anything at all. The attribute was not properly reflected, which made my damage feel inconsistent. Now, when I swap to a bow or crossbow, I can trust that the affinity attack is actually applying. That trust matters more than a flat buff.

Finally, the merchant fix for Uncommon weapons was a quiet blessing. The amount of Runes needed to purchase them was incorrectly calculated. I remember hesitating at merchants because the prices felt arbitrary. After the update, I could plan my economy again. It is not glamorous, but it made looting and shopping feel fair.

๐Ÿ›ก๏ธ Bug Fixes That Saved My Runs

The Demon Merchant curse event bug was one of the worst offenders. When the Demon Merchant curse event was encountered, the merchant could spawn near the Night's Tide. I still remember a run where we were already struggling against the Night's Tide, and suddenly the merchant appeared in the middle of the arena like an uninvited party guest. We panicked, split our attention, and wiped. After this patch, that specific nightmare is gone. I have not seen the Demon Merchant ruin a Night's Tide fight since.

Ironeye's 'Marking' skill also received a crucial fix. Damage dealt to some enemies when destroying weak points created by Marking was higher or lower than expected. I play Ironeye often, and I had noticed that some weak point breaks felt bizarrely weak while others deleted health bars. That inconsistency made it hard to learn enemy patterns. Now the damage is reliable, which means my team can actually coordinate around Marking instead of treating it like a random crit.

Another strange bug involved the 'Bolt of Gransax' weapon and its Passive Effect 'Power of the Great Ancient Dragon'. Lightning Damage received from enemies would be nullified when affected by that passive. I had a run where I thought I had become invincible, only to realize later that the game was simply not calculating damage correctly. I prefer fair difficulty over accidental god mode, so I was glad to see this fixed. The Ultimate Art gauge bug was similar: it filled more than expected when attacking some enemies. A faster Ultimate Art sounds fun, but it warps the balance of every encounter. Now the gauge behaves as intended.

The battle-ending bug after being revived from near death against a Nightlord or other Night bosses was heartbreaking. I cannot count how many times I was revived, only to lose the battle anyway. It made clutch revives feel pointless. After the patch, that bug is gone, and every revive feels like a genuine second chance. The multiplayer camera fix for some Nightlord battles also helped. When not targeting an enemy, the camera would not display at the correct angle. In a chaotic multiplayer fight, a bad camera is a death sentence. Now I can reposition and still see what is happening.

Other fixes rounded out the update nicely. Lingering character phantoms now appear in Limveld, which makes the world feel more alive. I love seeing ghostly traces of other players, especially after a tough run. The game might also freeze momentarily or for an extended period in some environments, and that fix improved my sessions. Staff information was added to the game's credits, which is a small but respectful touch. The people behind the scenes deserve recognition.

๐Ÿ“‹ Version Check and Online Play

Item Details
App Ver. 1.01.3
Regulation Ver. 1.01.4
PS4, PS5, Xbox One, Xbox Series X/S Regulation files can be downloaded by logging in to the server
Steam Apply the update through the platform
Online play Requires the player to apply this update
After download Restart the game and apply the update

If the Regulation Ver. listed in the lower right corner of the title screen is not 1.01.4, I select LOGIN and apply the latest regulation before enjoying the game. I have made the mistake of jumping into multiplayer without checking, and it felt like matchmaking was fighting me. Now I treat the lower right corner like a ritual. I check it, I log in, I restart, and then I head back into Limveld.

โš”๏ธ My Final Thoughts in 2026

Writing this in 2026, I know this patch is not the newest thing on the timeline. Nightreign has received further updates since then, and the developers said more would be distributed in the future. Still, I look back at 1.01.3 and Regulation Ver. 1.01.4 as a turning point. The madness weapon chance increase made status builds more viable. The bow and crossbow affinity fix made ranged runs smoother. The Nightlord revival bug fix saved my sanity, and the Demon Merchant fix saved entire runs. The camera and freeze fixes made multiplayer less frustrating. None of these changes added a new boss or a new region, but they made the existing game more trustworthy.

If you are returning to Nightreign, do not skip the version check. Apply the latest regulation, restart the game, and then go fight the Nightlord. I will be there, probably still hoarding madness weapons, checking the title screen one more time, and hoping the next run is the one where everything finally goes right. ๐ŸŽฎ