The air in the Elden Ring Nightreign community is buzzing with anticipation! Word on the street is that dataminers have uncovered traces of a secret game mode called Deep of Night hidden in the game's code. This potential endless dungeon mode promises escalating challenges tailored to player skill levels, potentially breathing fresh life into the roguelike RPG. As Tarnished warriors still recall Nightreign's explosive launch—peaking at 300,000 players within hours—this leak feels like a thunderclap in the Lands Between's silence. Personally, the prospect of an endlessly replayable gauntlet makes my controller fingers twitch with excitement. FromSoftware’s been cooking, and if this rumor’s true, it’s a five-star feast in the making.
🔍 What Dataminers Discovered
Digging through Elden Ring Nightreign’s code, eagle-eyed players found references to a ranked endless mode accessible via the Expeditions menu. The alleged Deep of Night mode would challenge players to conquer five progressively brutal Depths. Advancement hinges on hitting specific rating thresholds:
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Depth 1: 1,000 points
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Depth 2: 2,000 points
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Depth 3: 4,000 points
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Depth 4: 6,000 points
The genius part? Your rank doesn’t tumble below your current Depth—no more rage-quits over lost progress! Matchmaking pairs you with similarly ranked allies, making it feel like the game’s actually got your back.
That jaw ain’t just for show—imagine facing magma-skinned variants of nightmares like this in Deep of Night.
⚔️ Gameplay Twists & Perks
Here’s where things get juicy! Unlike vanilla expeditions, Deep of Night reportedly dangles irresistible carrots:
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+3 Relic Slots: Stack SIX relics temporarily during runs (base game caps at three). Imagine the broken builds!
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Exclusive Weapons: Tools with wild buffs/debuffs—think health-draining blades or armor that slows movement but boosts defense.
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Evolving Enemies: Bosses like the Gaping Jaw could return with molten, magma-dripping makeovers. The grind’s got flavor!
Subjectively? This feels like a game-changer. Those extra relic slots alone could turn cautious playstyles into glorious, high-risk chaos. And those weapon mods? Chef’s kiss!
💡 Why This Matters
Past datamining wins—like revealing the max Level 15 cap—lend credibility. If even half these leaks materialize, player counts could skyrocket again. Remember the Duo Mode update? This could be ten times juicier.
Duo Mode was fun, but Deep of Night? That’s the real endgame.
Frankly, Nightreign needed this. Weekly peaks dipped to 100K since launch—a solid number, but the thrill was fading. An endless mode isn’t just content; it’s a heartbeat monitor for the game’s longevity.
❓ FAQ
Q: When’s Deep of Night releasing?
A: No official date yet! It’s still a rumor, but datamines suggest it’s cooking.
Q: Can I lose my Depth rank?
A: Allegedly no! Once you hit a Depth threshold, you won’t fall below it—breathe easy, Tarnished.
Q: Do the extra relics carry over outside the mode?
A: Nope! Those +3 slots vanish after your run. But hey, temporary godhood’s still fun.
Q: Will magma bosses be harder?
A: Likely! Expect new attack patterns and environmental hazards. Gulp.
Q: Does this replace Duo Mode?
A: Nah—think of it as a spicier sibling. Duo’s still there for casual carnage!
So grab your gear, sharpen those blades, and pray this leak’s legit. The night’s deepest shadows might soon become your playground.