In the sprawling, beautifully punishing realm of Elden Ring Nightreign, FromSoftware has quietly slipped patch 1.01.4 into the wild. It is not the kind of update that arrives with a marching band, a new boss, or a shiny duos mode. Instead, it is a janitor with a clipboard, walking through Limveld and fixing the leaks. The patch was made available across all platforms, and it focused on bug fixes rather than new features or balance changes. In other words, no, your favorite weapon did not get buffed, and your least favorite invader did not get nerfed. The Nightfarers must continue their chaotic dance without a fresh balance pass. As 2026 rolls on, this particular patch remains a small but telling chapter in the game’s live-service story.

The headline quality-of-life fix is small but mighty: weapon type will now be displayed in each Armament Information menu. For players who have ever squinted at a weapon and wondered, “Is this a greatsword or a very confident dagger?” this is a welcome change. The menu has finally learned to introduce itself properly. It is the digital equivalent of a sword wearing a name tag at a party.
Then there is matchmaking. A bug that caused matchmaking to continually fail after two players joined and left a team at the same time has been squashed. This particular issue was the online equivalent of two people holding a door open for each other, then both walking away, then both coming back, then both leaving again, while a third person stands outside wondering if they should just solo the Nightlord. The fix should make team formation less like a slapstick comedy sketch.
The gesture “It’s Raining!” also had a rough time. A bug prevented its acquisition through multiplayer from registering properly. FromSoftware notes that players can obtain the gesture by meeting the conditions, even if they have met them before. So if you previously performed the necessary steps and got nothing but a silent, judgmental sky, you may now try again. The gesture is finally ready to fall into your emote collection like, well, rain.
For the exploit enthusiasts, the patch closes a sneaky loophole. Playable characters could revive from a near-death state without being defeated during the battle with the third-day boss after leaving a session and returning from the title screen. That is a lot of steps for one cheap trick. The fix means that if you are about to die, the game expects you to actually die, not slip out the back door, reboot your conscience, and waltz back in. The third-day boss can now claim its victims with proper paperwork.
Audio got a tune-up as well. A bug where the background music in the Recluse Remembrance would not play properly under certain conditions has been fixed. Silence may be golden, but not when it interrupts a moody remembrance sequence. The Recluse deserves a soundtrack, not an awkward pause.
Achievement hunters, rejoice. A bug where quitting the game incorrectly immediately after fulfilling the clearing conditions of “Shifting Earth: Crater” would prevent “The Crater” achievement from being awarded has been fixed. FromSoftware adds that even if you have already earned the achievement, meeting the “Crater” clear conditions will award you with the clearing credit again. So yes, the game will pat you on the back twice. It is generous, if slightly confused, like an uncle who forgets he already gave you birthday money.
Now, the elephant in the room: the much-wanted duos mode is still not here. FromSoftware has said it is on the way, and the developer has promised further updates as its first live-service game takes shape. So duos fans must continue to wait, refreshing patch notes with the desperate hope of a two-player mode. The patch notes do not even tease it. They simply fix bugs and leave. Good grief.
Meanwhile, FromSoftware announced that the Everdark Sovereign version of the Sentient Pest would land in Limveld at 6pm PDT on July 7, 2025. That was a date that made some players sharpen their blades and others suddenly remember they had errands to run. The Sentient Pest, already a nuisance, got a darker, meaner sovereign form. Limveld became a very unpleasant neighborhood.
For those still climbing the Nightreign mountain, there are plenty of tips and tricks to help take down all eight Nightlord Bosses. If you are wondering how to unlock the two locked Nightfarer Classes, there are guides for unlocking the Revenant and unlocking the Duchess, plus a guide for how to change characters. The game does not make everything obvious, because of course it does not. That would be out of character.
In the end, patch 1.01.4 is not a glamorous update. It does not add a new weapon, a new boss, or the duos mode that players have been asking for with the intensity of a thousand raging rivers. It is a maintenance pass, a quiet sweep of the floors, a tightened bolt here and a silenced bug there. But in a live-service game, those quiet sweeps matter. They keep the chaos playable. They keep the Nightfarers from falling through the floor, or at least from falling through fewer floors. And they remind everyone that FromSoftware is still tending to its strange, brutal garden.
So sharpen your weapon, check your Armament Information menu, and maybe avoid quitting the game at the exact wrong moment. The Nightlords are waiting, the Sentient Pest has already had its promotion, and the duos mode remains a shimmering mirage on the horizon. For now, patch 1.01.4 is a relic of 2025, but its unglamorous, necessary work still echoes in 2026. Honestly, same.